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losing chess : ウィキペディア英語版
losing chess

Losing chess (also known as Antichess, the Losing Game, Giveaway chess, Suicide chess, Killer chess, Must-Kill, or Take-all chess) is a chess variant in which the objective of each player is to lose all of his pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess is one of the most popular of all chess variants.〔Pritchard (2007), p. 86〕
The origin of the game is unknown, but believed to significantly predate an early version, named Take Me, played in the 1870s. Because of the popularity of Losing chess, several variations have spawned. The most widely played (main variant) is described in ''Popular Chess Variants'' by D. B. Pritchard.
==Rules (main variant)==
The rules are the same as those for standard chess, except for the following special rules:
* Capturing is compulsory.
* When more than one capture is available, the player may choose.
* The king has no royal power and accordingly:
*
* it may be captured as any other piece;
*
* there is no check or checkmate;
*
* there is no castling.
* In addition to its normal promotion options, a pawn may promote to a king.
* Stalemate is a win for the stalemated player.
A player wins by losing all his pieces, or being stalemated. Apart from move repetition, draw by agreement, and the fifty-move rule, the game is also drawn when a win is impossible (such as if a dark-squared bishop and a light-squared bishop are the only pieces remaining).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「losing chess」の詳細全文を読む



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